Pace in pair programming

Few weeks ago I was Software teamming/mob programming on the Poker Hands kata.

I'm used to doing pair programming with entry/mid-level software developers in my day-to-day job, one of the goal is knowledge sharing, and the other is to grow their experience, to do so, I have few challenges:

  • Influence, not command, to be sure that the task (e.g. the new feature, bug fix, etc.) will be eventually be done, by coming up with a plan (even though, I don't always state it) and re-orienting the code as needed
  • Let enough space for them to experiment, but not too much, so we don't lose hours

But during this session, I was with another senior developer, so I have assumed that we had both the same vision, and we could focus on moving forward on it (instead of being slow down by programming languages or tooling details).

For reference, I was one of the drivers (the other one was not really active), we were working with Java, but I'll re-do in Rust, trying to imitate what we did to make my point.

We started by representing an invalid 2-cards hand, it should not be allowed at some point, but we were in Test-driven development/Test-first, we needed to point of start to layout or types.

By default, when no other hand is found high card is picked as hand.

#[test]
fn two_unrelated_cards_should_be_high_card() {
    assert_eq!(
        Hand::new(&vec![Card::new(4, Suit::Club), Card::new(6, Suit::Diamond)]),
        Hand::HighCard
    );
}

Then, we decided to put some types, we have done few assumptions:

  • Value will be correct (no need to do boundaries check, or represent Jack/Queen/Kind/Ace)
  • We represent a Vec<Card> (Collection<Card> in Java), as it will eventually the correct number of Cards
  • We avoid storing the high card value (Java does not have true algebraic data types, it would involve adding one more class)

Which gives us:

enum Suit {
    Club,
    Diamond,
    Heart,
    Spade,
}

struct Card {
    value: u8,
    suit: Suit,
}

impl Card {
    pub fn new(value: u8, suit: Suit) -> Self {
        Self { value, suit }
    }
}

#[derive(Debug, PartialEq, Eq)]
enum Hand {
    HighCard,
}

impl Hand {
    pub fn new(cards: &Vec<Card>) -> Self {
        return Hand::HighCard;
    }
}

It is simple enough to don't check the input.

Then we introduce pair, which happens when two cards have the same value:

#[test]
fn two_out_of_three_cards_have_the_same_value_should_be_pair() {
    assert_eq!(
        Hand::new(&vec![
            Card::new(5, Suit::Club),
            Card::new(6, Suit::Diamond),
            Card::new(5, Suit::Diamond)
        ]),
        Hand::Pair
    );
}

We can simply cheat for this one:

pub fn new(cards: &Vec<Card>) -> Self {
    if cards.len() == 3 {
        return Hand::Pair;
    }
    return Hand::HighCard;
}

Of course, it's not the definitive implementation, we can come up with another test, so we can have a more probable one:

#[test]
fn three_unrelated_cards_should_be_high_card() {
    assert_eq!(
        Hand::new(&vec![
            Card::new(5, Suit::Club),
            Card::new(6, Suit::Diamond),
            Card::new(8, Suit::Club)
        ]),
        Hand::HighCard
    );
}

My colleague suggested to using a "simple" double loop:

pub fn new(cards: &Vec<Card>) -> Self {
    for i in 0..cards.len() - 1 {
        for j in (i + 1)..cards.len() {
            if cards[i].value == cards[j].value {
                return Hand::Pair;
            }
        }
    }
    return Hand::HighCard;
}

Note: for the record, writing this log forced me to rewrite the above code, and I had a off-by-error.

Then we wanted to have three of a kind, like pairs but with three cards having the same value:

#[test]
fn three_out_of_four_cards_have_the_same_value_should_be_three_of_a_kind() {
    assert_eq!(
        Hand::new(&vec![
            Card::new(5, Suit::Club),
            Card::new(6, Suit::Diamond),
            Card::new(5, Suit::Diamond),
            Card::new(5, Suit::Spade)
        ]),
        Hand::ThreeOfAKind
    );
}

The fix is simple: instead of directly returning when the value is identical, we count it:

pub fn new(cards: &Vec<Card>) -> Self {
    for i in 0..cards.len() - 1 {
        let mut count = 1;
        for j in (i + 1)..cards.len() {
            if cards[i].value == cards[j].value {
                count += 1;
            }
        }
        if count == 3 {
            return Hand::ThreeOfAKind;
        }
        if count == 2 {
            return Hand::Pair;
        }
    }
    return Hand::HighCard;
}

Note: again, off-by-one error

Then we have four of a kind:

#[test]
fn four_out_of_five_cards_have_the_same_value_should_be_four_of_a_kind() {
    assert_eq!(
        Hand::new(&vec![
            Card::new(5, Suit::Club),
            Card::new(6, Suit::Diamond),
            Card::new(5, Suit::Diamond),
            Card::new(5, Suit::Heart),
            Card::new(5, Suit::Spade)
        ]),
        Hand::FourOfAKind
    );
}

Let's add one more if:

pub fn new(cards: &Vec<Card>) -> Self {
    for i in 0..cards.len() - 1 {
        let mut count = 1;
        for j in (i + 1)..cards.len() {
            if cards[i].value == cards[j].value {
                count += 1;
            }
        }
        if count == 4 {
            return Hand::FourOfAKind;
        }
        if count == 3 {
            return Hand::ThreeOfAKind;
        }
        if count == 2 {
            return Hand::Pair;
        }
    }
    return Hand::HighCard;
}

At this point, things became interesting with the full house, which is a pair and a three of a kind:

#[test]
fn a_pair_and_a_three_of_a_kind_should_be_full_house() {
    assert_eq!(
        Hand::new(&vec![
            Card::new(5, Suit::Club),
            Card::new(6, Suit::Diamond),
            Card::new(5, Suit::Diamond),
            Card::new(5, Suit::Heart),
            Card::new(6, Suit::Spade)
        ]),
        Hand::FullHouse
    );
}

Here, I went wild, first, I suggested to accumulating counts in a HashMap, we all agreed on it:

let mut count_by_value = HashMap::new();
for card in cards.iter() {
    count_by_value
        .entry(card.value)
        .and_modify(|count| *count += 1)
        .or_insert(1);
}

Note: Finally, we got rid of the nested loop

Note 2: no off-by-one error this time

Then I proposed to iterate again on the counts so we have a definitive map count.

At this point, I have felt others doubting, or at least, having trouble to know where we were heading.

I have changed my idea to use contains on counts:

pub fn new(cards: &Vec<Card>) -> Self {
    let mut count_by_value = HashMap::new();
    for card in cards.iter() {
        count_by_value
            .entry(card.value)
            .and_modify(|count| *count += 1)
            .or_insert(1);
    }

    let count_by_value: Vec<usize> = count_by_value.into_values().collect();
    if count_by_value.contains(&3) && count_by_value.contains(&2) {
        return Hand::FullHouse;
    }
    if count_by_value.contains(&4) {
        return Hand::FourOfAKind;
    }
    if count_by_value.contains(&3) {
        return Hand::ThreeOfAKind;
    }
    if count_by_value.contains(&2) {
        return Hand::Pair;
    }

    return Hand::HighCard;
}

They were surprised (that it worked, and that it was so simple).

I think, at this point, I was thinking to the next step, and having this misunderstanding gave me some room to take a step back and resynchronize with the pace of the group.

Then we have two pairs:

#[test]
fn two_pairs_out_of_five_cards_kind_should_be_two_pairs() {
    assert_eq!(
        Hand::new(&vec![
            Card::new(5, Suit::Club),
            Card::new(6, Suit::Diamond),
            Card::new(5, Suit::Diamond),
            Card::new(7, Suit::Heart),
            Card::new(6, Suit::Spade)
        ]),
        Hand::TwoPairs
    );
}

Here came my previous strategy, but this time, it was not over-engineered, and the group was ready:

pub fn new(cards: &Vec<Card>) -> Self {
    let mut count_by_value = HashMap::new();
    for card in cards.iter() {
        count_by_value
            .entry(card.value)
            .and_modify(|count| *count += 1)
            .or_insert(1);
    }

    let mut count_by_value_count = HashMap::new();
    for count in count_by_value.into_values() {
        count_by_value_count
            .entry(count)
            .and_modify(|count_count| *count_count += 1)
            .or_insert(1);
    }

    if count_by_value_count.contains_key(&3) && count_by_value_count.contains_key(&2) {
        return Hand::FullHouse;
    }
    if count_by_value_count.contains_key(&4) {
        return Hand::FourOfAKind;
    }
    if count_by_value_count.contains_key(&3) {
        return Hand::ThreeOfAKind;
    }
    if count_by_value_count.get(&2) == Some(&2) {
        return Hand::TwoPairs;
    }
    if count_by_value_count.contains_key(&2) {
        return Hand::Pair;
    }

    return Hand::HighCard;
}

At this point, the implementation became a bit big, let's extract our counting function:

impl Hand {
    pub fn new(cards: &Vec<Card>) -> Self {
        let count_by_value = Self::count_by_key(cards.iter(), |card| card.value);
        let count_by_value_count = Self::count_by_key(count_by_value.into_values(), |count| count);

        if count_by_value_count.contains_key(&3) && count_by_value_count.contains_key(&2) {
            return Hand::FullHouse;
        }
        if count_by_value_count.contains_key(&4) {
            return Hand::FourOfAKind;
        }
        if count_by_value_count.contains_key(&3) {
            return Hand::ThreeOfAKind;
        }
        if count_by_value_count.get(&2) == Some(&2) {
            return Hand::TwoPairs;
        }
        if count_by_value_count.contains_key(&2) {
            return Hand::Pair;
        }

        return Hand::HighCard;
    }

    fn count_by_key<K, V, Values, F>(values: Values, to_key: F) -> HashMap<K, usize>
    where
        K: core::hash::Hash + std::cmp::Eq,
        Values: Iterator<Item = V>,
        F: Fn(V) -> K,
    {
        let mut count_by_value: HashMap<K, usize> = HashMap::new();
        for value in values {
            let k: K = to_key(value);
            count_by_value
                .entry(k)
                .and_modify(|count| *count += 1)
                .or_insert(1);
        }
        return count_by_value;
    }
}

we can extract it further as it will be call twice anyway:

impl Hand {
    pub fn new(cards: &Vec<Card>) -> Self {
        let count_of_count_by_value = Self::count_of_count_by_key(cards.iter(), |card| card.value);

        if count_of_count_by_value.contains_key(&3) && count_of_count_by_value.contains_key(&2) {
            return Hand::FullHouse;
        }
        if count_of_count_by_value.contains_key(&4) {
            return Hand::FourOfAKind;
        }
        if count_of_count_by_value.contains_key(&3) {
            return Hand::ThreeOfAKind;
        }
        if count_of_count_by_value.get(&2) == Some(&2) {
            return Hand::TwoPairs;
        }
        if count_of_count_by_value.contains_key(&2) {
            return Hand::Pair;
        }

        return Hand::HighCard;
    }

    fn count_of_count_by_key<K, V, Values, F>(values: Values, to_key: F) -> HashMap<usize, usize>
    where
        K: core::hash::Hash + std::cmp::Eq,
        Values: Iterator<Item = V>,
        F: Fn(V) -> K,
    {
        let count_by_value = Self::count_by_key(values, to_key);
        return Self::count_by_key(count_by_value.into_values(), |count| count);
    }

    // ...
}

Until know, we have ignored Suit, let's take flush, which expects the five cards to be in the same Suit:

#[test]
fn five_cards_with_the_same_suit_should_be_flush() {
    assert_eq!(
        Hand::new(&vec![
            Card::new(5, Suit::Diamond),
            Card::new(6, Suit::Diamond),
            Card::new(2, Suit::Diamond),
            Card::new(7, Suit::Diamond),
            Card::new(9, Suit::Diamond)
        ]),
        Hand::Flush
    );
}

We can leverage our count_of_count_by_key to make this test pass:

pub fn new(cards: &Vec<Card>) -> Self {
    let count_of_count_by_suit = Self::count_of_count_by_key(cards.iter(), |card| card.suit);
    if count_of_count_by_suit.contains_key(&5) {
        return Hand::Flush;
    }

    let count_of_count_by_value = Self::count_of_count_by_key(cards.iter(), |card| card.value);
    if count_of_count_by_value.contains_key(&3) && count_of_count_by_value.contains_key(&2) {
        return Hand::FullHouse;
    }
    if count_of_count_by_value.contains_key(&4) {
        return Hand::FourOfAKind;
    }
    if count_of_count_by_value.contains_key(&3) {
        return Hand::ThreeOfAKind;
    }
    if count_of_count_by_value.get(&2) == Some(&2) {
        return Hand::TwoPairs;
    }
    if count_of_count_by_value.contains_key(&2) {
        return Hand::Pair;
    }

    return Hand::HighCard;
}

So far, so good, it remains two cases, straight happens when the five cards:

#[test]
fn five_1_increasing_cards_with_should_be_straight() {
    assert_eq!(
        Hand::new(&vec![
            Card::new(5, Suit::Spade),
            Card::new(6, Suit::Diamond),
            Card::new(2, Suit::Diamond),
            Card::new(4, Suit::Diamond),
            Card::new(3, Suit::Diamond)
        ]),
        Hand::Straight
    );
}

My colleague suggested to sort cards by values and check from card to cards if they have and increment of one:

let mut is_straight = true;
// Rust prevents us to sort in-place an immutable vector
let mut cards_value: Vec<u8> = cards.iter().map(|card| card.value).collect();
cards_value.sort();
for i in 1..cards_value.len() {
    if cards_value[i - 1] + 1 != cards_value[i] {
        is_straight = false;
    }
}

if is_straight {
    return Hand::Straight;
}

I'm actually not a fan of mutation, let's refactor it with streams:

let mut cards_value: Vec<u8> = cards.iter().map(|card| card.value).collect();
cards_value.sort();
let is_straight = cards_value
    .iter()
    .zip(cards_value.iter().skip(1))
    .all(|(&x, &y)| x + 1 == y);

if is_straight {
    return Hand::Straight;
}

Finally, we have the straight flush, all cards form a sequence 1-increasing values, with the same suit:

#[test]
fn five_1_increasing_cards_with_same_suit_with_should_be_straight_flush() {
    assert_eq!(
        Hand::new(&vec![
            Card::new(5, Suit::Diamond),
            Card::new(6, Suit::Diamond),
            Card::new(2, Suit::Diamond),
            Card::new(4, Suit::Diamond),
            Card::new(3, Suit::Diamond)
        ]),
        Hand::StraightFlush
    );
}

We mostly have to switch lines, add a condition, and here is our final result:

pub fn new(cards: &Vec<Card>) -> Self {
    let mut cards_value: Vec<u8> = cards.iter().map(|card| card.value).collect();
    cards_value.sort();
    let is_straight = cards_value
        .iter()
        .zip(cards_value.iter().skip(1))
        .all(|(&x, &y)| x + 1 == y);
    let is_flush = Self::count_of_count_by_key(cards.iter(), |card| card.suit).contains_key(&5);

    if is_flush && is_straight {
        return Hand::StraightFlush;
    }

    if is_straight {
        return Hand::Straight;
    }

    if is_flush {
        return Hand::Flush;
    }

    let count_of_count_by_value = Self::count_of_count_by_key(cards.iter(), |card| card.value);
    if count_of_count_by_value.contains_key(&3) && count_of_count_by_value.contains_key(&2) {
        return Hand::FullHouse;
    }
    if count_of_count_by_value.contains_key(&4) {
        return Hand::FourOfAKind;
    }
    if count_of_count_by_value.contains_key(&3) {
        return Hand::ThreeOfAKind;
    }
    if count_of_count_by_value.get(&2) == Some(&2) {
        return Hand::TwoPairs;
    }
    if count_of_count_by_value.contains_key(&2) {
        return Hand::Pair;
    }

    return Hand::HighCard;
}

I really enjoyed this session, but, beyond that, I have two points to highlight:

  • Pace is important, whatever the group you are in
  • Picking the next test/requirement is the other cornerstone to have a regular pace